Terrain.heightmapPixelError

매뉴얼로 전환
public float heightmapPixelError ;

설명

An approximation of how many pixels the terrain will pop in the worst case when switching lod.

A higher value reduces the number of polygons drawn.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.heightmapPixelError = 10; } }