Terrain.heightmapPixelError

Cambiar al Manual
public float heightmapPixelError ;

Descripción

An approximation of how many pixels the terrain will pop in the worst case when switching lod.

A higher value reduces the number of polygons drawn.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.heightmapPixelError = 10; } }