Version: 2017.3

Cloth.randomAcceleration

Cambiar al Manual
public Vector3 randomAcceleration ;

Descripción

Una aceleración aleatoria, externa, aplicada a la tela.

Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag. See Also: Cloth.externalAcceleration.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().randomAcceleration = new Vector3(10, 0, 0); } }