Version: 2017.3 (switch to 2017.4)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public var randomAcceleration: Vector3;
public Vector3 randomAcceleration;


A random, external acceleration applied to the cloth.

Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag. See Also: Cloth.externalAcceleration.

    // Simulate wind going trough the X axis.

transform.GetComponent.<Cloth>().randomAcceleration = Vector3(10, 0, 0);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().randomAcceleration = new Vector3(10, 0, 0); } }

Did you find this page useful? Please give it a rating: