Cantidad de la imagen mostrada cuando Image.type se establece en Image.Type.Filled.
0-1 con 0 siendo nada mostrado, y 1 siendo la imagen completa.
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Cooldown : MonoBehaviour { public Image cooldown; public bool coolingDown; public float waitTime = 30.0f;
// Update is called once per frame void Update() { if (coolingDown == true) { //Reduce fill amount over 30 seconds cooldown.fillAmount -= 1.0f / waitTime * Time.deltaTime; } } }