Version: 2017.2
public int fontSize ;

Descripción

The font size to use (for dynamic fonts).

If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size. This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the default font size.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { GetComponent<TextMesh>().fontSize = 12; } }