Version: 2017.2

Terrain.legacyShininess

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public float legacyShininess ;

Descripción

Obtener la posición del terreno.

You can use it to control the overall shininess value across the whole terrain when Terrain.materialType is Terrain.MaterialType.BuiltInLegacySpecular.

The valid range of this value is 0.0f to 1.0f.