public static string logFile ;


Define el archivo output del profiler en los players construidos.

Use it with Profiler.enabled to produce profiling information outside of the Unity Editor.

This produces a file with framerate See Also: Profiler.enabled, Profiler.enableBinaryLog.

using UnityEngine;
using System.Collections;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog.log"; Profiler.enabled = true; } }