Version: 2017.2
public void PrepareFrame (Playables.Playable playable, Playables.FrameData info);

Parámetros

playable The Playable that owns the current PlayableBehaviour.
info A FrameData structure that contains information about the current frame context.

Descripción

This function is called during the PrepareFrame phase of the PlayableGraph.

PrepareFrame should be used to do topological modifications, change connection weights, time changes , etc.