Version: 2017.2

Physics.defaultSolverIterations

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public static int defaultSolverIterations ;

Descripción

El defaultSolverIterations determina qué tan preciso los joints (articulaciones) del Rigidbody y contactos de colisión son resolvados. (predeterminado 6). Debe ser positivo.

If you are having trouble with connected Rigidbodies oscillating and behaving erratically setting a higher solver iteration count may improve their stability (but is slower).

Este valor usualmente se cambia en el inspector Edit->Project Settings->Physics en vez desde scripts.

Nota: Cambiar el defaultSolverIterations no afecta a Rigidbodies ya creados. Para cambiar un Rigidbody existente, por favor utilice Rigidbody.solverIterations.

See Also: Physics.defaultSolverVelocityIterations.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Physics.defaultSolverIterations = 10; } }