public static bool Listen (string ipAddress, int serverPort);
public static bool Listen (int serverPort);


ipAddress The IP address to bind to (optional).
serverPort Listen port number.

Valor de retorno

bool True if listen succeeded.


Start the server on the given port number. Note that if a match has been created, this will listen using the Relay server instead of a local socket.

using UnityEngine;
using UnityEngine.Networking;

public class Manager : MonoBehaviour { bool isAtStartup = true;

void Update() { if (Input.GetKeyDown(KeyCode.S) && isAtStartup) { NetworkServer.Listen(4444); NetworkServer.RegisterHandler(MsgType.Ready, OnPlayerReadyMessage);

isAtStartup = false; } }

public void OnPlayerReadyMessage(NetworkMessage netMsg) { // TODO: create player and call PlayerIsReady() } }