The last ping time to the given player
in milliseconds.
If the player can't be found -1 will be returned. Pings are automatically sent out every couple of seconds.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.Label("Player ping values"); int i = 0; while (i < Network.connections.Length) { GUILayout.Label("Player " + Network.connections[i] + " - " + Network.GetLastPing(Network.connections[i]) + " ms"); i++; } } }