Version: 2017.2
public static float Clamp01 (float value);

Descripción

Satura un valor entre 0 y 1 y devuelve el valor.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.Clamp01(Time.time), 0, 0); } }