The rate at which movement slows down.
The deceleration rate is the speed reduction per second. A value of 0.5 halves the speed each second. The default is 0.135. The deceleration rate is only used when inertia is enabled.
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class ExampleClass : MonoBehaviour { public ScrollRect myScrollRect;
public void Start() { // assigns a new value to the decelerationRate of the scroll rect. // The higher the number the longer it takes to decelerate. myScrollRect.decelerationRate = 5.0f; } }