Cantidad máxima de partículas a emitir.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float hSliderValue = 0.0F; public ParticleSystem part;
void Start() { part = GetComponent<ParticleSystem>(); }
void Update() { part.maxParticles = Mathf.RoundToInt(hSliderValue); }
void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F); } }