Version: 2017.1


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public int vertexBufferCount ;


Get the number of vertex buffers present in the Mesh. (Read Only)

Most Meshes contain only one vertex buffer, but some (such as skinned Meshes on some platforms) might contain more than one. This property is mostly useful together with GetNativeVertexBufferPtr to enable Mesh manipulation from native code plugins.

See Also: Native code plugins, GetNativeVertexBufferPtr.