Version: 2017.1


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public static void TexCoord2 (float x, float y);


Sets current texture coordinate (x,y) for all texture units.

In OpenGL this matches glMultiTexCoord for all texture units or glTexCoord when no multi-texturing is available. On other graphics APIs the same functionality is emulated.

This function can only be called between GL.Begin and GL.End functions.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Material mat; void OnPostRender() { if (!mat) { Debug.LogError("Please Assign a material on the inspector"); return; } GL.PushMatrix(); mat.SetPass(1); GL.LoadOrtho(); GL.Begin(GL.QUADS); GL.TexCoord2(0, 0); GL.Vertex3(0.25F, 0.25F, 0); GL.TexCoord2(0, 1); GL.Vertex3(0.25F, 0.75F, 0); GL.TexCoord2(1, 1); GL.Vertex3(0.75F, 0.75F, 0); GL.TexCoord2(1, 0); GL.Vertex3(0.75F, 0.25F, 0); GL.End(); GL.PopMatrix(); } }