Version: 2017.1
public static string GetAssetPath (int instanceID);
public static string GetAssetPath (Object assetObject);


instanceID The instance ID of the asset.
assetObject A reference to the asset.

Valor de retorno

string The asset path name, or null, or an empty string if the asset does not exist.


Returns the path name relative to the project folder where the asset is stored.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

using UnityEngine;
using UnityEditor;

public class CreateMaterialExample : MonoBehaviour { [MenuItem("GameObject/Create Material")] static void CreateMaterial() { // Create a simple material asset

Material material = new Material(Shader.Find("Specular")); AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat");

// Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(material)); } }