Version: 2017.1
public static string AssetPathToGUID (string path);

Parámetros

path Filesystem path for the asset.

Valor de retorno

string GUID

Descripción

Get the GUID for the asset at path.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

using UnityEngine;
using UnityEditor;

public class Example : MonoBehaviour { [MenuItem("AssetDatabase/AssetPathToGUID")] static void Doit() { string t = AssetDatabase.AssetPathToGUID("Assets/texture.jpg"); Debug.Log(t); } }

If the asset does not exist AssetPathToGUID will return nothing.