type | 仅检索此类型的对象。 |
mode | 进一步调整选择的选项。 |
返回按类型和模式筛选的当前选择。
对于具有多个 type
组件的选定游戏对象,只有第一个将包含在结果中。\
如果 type
是 Component 或 GameObject 的子类,则支持完整的 SelectionMode。\
如果 type
不是 Component 或 GameObject 的子类(如 Mesh 或 ScriptableObject),则仅支持 SelectionMode.ExcludePrefab 和 SelectionMode.Editable。
using UnityEngine; using UnityEditor;
class ToggleActive : ScriptableObject { [MenuItem("Example/Toggle Active of Selected %i")] static void DoToggle() { Object[] activeGOs = Selection.GetFiltered( typeof(GameObject), SelectionMode.Editable | SelectionMode.TopLevel);
foreach (GameObject obj in activeGOs) { obj.SetActive(!obj.activeSelf); } } }
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