访问编辑器中的选择。
activeContext | 返回当前的上下文对象,与通过 SetActiveObjectWithContext 设置时相同。 |
activeGameObject | 返回处于活动状态的游戏对象。(显示在检视面板中的对象)。 |
activeInstanceID | 返回实际对象选择的 instanceID。包括预制件、不可修改的对象。 |
activeObject | 返回实际对象选择。包括预制件、不可修改的对象。 |
activeTransform | 返回处于活动状态的变换。(显示在检视面板中的变换)。 |
assetGUIDs | 返回所选资源的 GUID。 |
count | Returns the number of objects in the Selection. |
gameObjects | 返回实际游戏对象选择。包括预制件、不可修改的对象。 |
instanceIDs | 来自场景的实际未过滤选择,以实例 ID 形式返回,而非 objects。 |
objects | 来自场景的实际未过滤选择。 |
selectionChanged | 当前活动/所选项发生更改时触发的委托回调。 |
transforms | 返回顶级选择,不包括预制件。 |
Contains | 返回某个对象是否包含在当前选择中。 |
GetFiltered | 返回按类型和模式筛选的当前选择。 |
GetTransforms | 允许使用 SelectionMode 位掩码对选择类型进行精细控制。 |
SetActiveObjectWithContext | 选择具有上下文的对象。 |
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