启动播放模式时加载此场景资源。
如果将此属性设置为一个场景资源,那么在您启动播放模式时,Unity 加载的将是此场景资源而非编辑器中当前打开的场景。
using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine;
public class TestWindow : EditorWindow { void OnGUI() { // Use the Object Picker to select the start SceneAsset EditorSceneManager.playModeStartScene = (SceneAsset)EditorGUILayout.ObjectField(new GUIContent("Start Scene"), EditorSceneManager.playModeStartScene, typeof(SceneAsset), false);
// Or set the start Scene from code var scenePath = "Assets/Scene3.unity"; if (GUILayout.Button("Set start Scene: " + scenePath)) SetPlayModeStartScene(scenePath); }
void SetPlayModeStartScene(string scenePath) { SceneAsset myWantedStartScene = AssetDatabase.LoadAssetAtPath<SceneAsset>(scenePath); if (myWantedStartScene != null) EditorSceneManager.playModeStartScene = myWantedStartScene; else Debug.Log("Could not find Scene " + scenePath); }
[MenuItem("Test/Open")] static void Open() { GetWindow<TestWindow>(); } }
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