layerNames | 要转换为层遮罩的层名称的列表。 |
int
从 layerNames
创建的层遮罩。
给定在 Tags and Layers manager 中由 Builtin 或 User Layer 定义的一组层名称,返回所有这些层名称的等效层遮罩。
using UnityEngine;
public class Example : MonoBehaviour { void Start() { Debug.Log(LayerMask.GetMask("UserLayerA", "UserLayerB")); } }
**注意:**假设 UserLayerA
和 UserLayerB
是第十层和第十一层。
这两个层会具有 User Layer 值 10 和 11。若要获取其层遮罩值,
可以将其名称传入 GetMask。参数可以是
其名称的列表或是存储其名称的字符串数组。在此例中,
返回值将为 2^10 + 2^11 = 3072。
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