该角色在撞到该碰撞体前行进的距离。
注意,这可能与您传递到 CharacterController.Move 的不同,因为初始运动矢量根据 CharacterController.stepOffset 被分解成一系列运动。
另请参阅:ControllerColliderHit.moveDirection。
using UnityEngine;
public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log(hit.moveLength); } }
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