为 GameObject 的移动提供附加的 CharacterController 组件。
CharacterController.Move 运动在给定方向移动 GameObject。给定方向需要绝对移动增量值。碰撞约束 Move 的发生。返回值 CollisionFlags 指示碰撞的方向:None、Sides、Above 和 Below。CharacterController.Move 不使用重力。
下面的示例说明如何使用 CharacterContoller.Move。Update
使 Move 重新定位玩家。此外,Jump
更改玩家在垂直方向的位置。
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class Example : MonoBehaviour { private CharacterController controller; private Vector3 playerVelocity; private bool groundedPlayer; private float playerSpeed = 2.0f; private float jumpHeight = 1.0f; private float gravityValue = -9.81f;
private void Start() { controller = gameObject.AddComponent<CharacterController>(); }
void Update() { groundedPlayer = controller.isGrounded; if (groundedPlayer && playerVelocity.y < 0) { playerVelocity.y = 0f; }
Vector3 move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); controller.Move(move * Time.deltaTime * playerSpeed);
if (move != Vector3.zero) { gameObject.transform.forward = move; }
// Changes the height position of the player.. if (Input.GetButtonDown("Jump") && groundedPlayer) { playerVelocity.y += Mathf.Sqrt(jumpHeight * -3.0f * gravityValue); }
playerVelocity.y += gravityValue * Time.deltaTime; controller.Move(playerVelocity * Time.deltaTime); } }
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