在发生碰撞时 CharacterController 移动的方向。
这是在发生碰撞时 CharacterController 移动的方向。可使用它来寻找向被接触的刚体施加力的合理方向。
注意,这不一定与传递到 CharacterController.Move 或 CharacterController.SimpleMove 的运动矢量相同。CharacterController 使用一系列运动来根据移动方向和 Step Offset 执行移动,以便跨越障碍物。moveDirection 将为在检测到碰撞时的运动方向。
using UnityEngine;
public class Example : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log(hit.moveDirection); } }
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