docs.unity3d.com
    显示 / 隐藏目录

    Class MARSPanel

    Inheritance
    Object
    Object
    ScriptableObject
    EditorWindow
    MARSPanel
    Inherited Members
    EditorWindow.BeginWindows()
    EditorWindow.EndWindows()
    EditorWindow.ShowNotification(GUIContent)
    EditorWindow.ShowNotification(GUIContent, Double)
    EditorWindow.RemoveNotification()
    UnityEditor.EditorWindow.ShowTab()
    EditorWindow.Focus()
    EditorWindow.ShowUtility()
    EditorWindow.ShowPopup()
    EditorWindow.ShowModalUtility()
    EditorWindow.ShowAsDropDown(Rect, Vector2)
    EditorWindow.Show()
    EditorWindow.Show(Boolean)
    EditorWindow.ShowAuxWindow()
    EditorWindow.ShowModal()
    EditorWindow.GetWindow(Type, Boolean, String, Boolean)
    EditorWindow.GetWindow(Type, Boolean, String)
    EditorWindow.GetWindow(Type, Boolean)
    EditorWindow.GetWindow(Type)
    EditorWindow.GetWindowWithRect(Type, Rect, Boolean, String)
    EditorWindow.GetWindowWithRect(Type, Rect, Boolean)
    EditorWindow.GetWindowWithRect(Type, Rect)
    UnityEditor.EditorWindow.GetWindow<T>()
    UnityEditor.EditorWindow.GetWindow<T>(System.Boolean)
    UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String)
    UnityEditor.EditorWindow.GetWindow<T>(System.String)
    UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean)
    UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String, System.Boolean)
    UnityEditor.EditorWindow.GetWindow<T>(System.Type[])
    UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Type[])
    UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean, System.Type[])
    UnityEditor.EditorWindow.CreateWindow<T>(System.Type[])
    UnityEditor.EditorWindow.CreateWindow<T>(System.String, System.Type[])
    UnityEditor.EditorWindow.HasOpenInstances<T>()
    EditorWindow.FocusWindowIfItsOpen(Type)
    UnityEditor.EditorWindow.FocusWindowIfItsOpen<T>()
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect)
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean)
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String)
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String, System.Boolean)
    EditorWindow.Close()
    EditorWindow.Repaint()
    EditorWindow.SendEvent(Event)
    EditorWindow.GetExtraPaneTypes()
    EditorWindow.rootVisualElement
    EditorWindow.wantsMouseMove
    EditorWindow.wantsMouseEnterLeaveWindow
    EditorWindow.autoRepaintOnSceneChange
    EditorWindow.maximized
    EditorWindow.focusedWindow
    EditorWindow.mouseOverWindow
    EditorWindow.minSize
    EditorWindow.maxSize
    EditorWindow.title
    EditorWindow.titleContent
    UnityEditor.EditorWindow.depthBufferBits
    UnityEditor.EditorWindow.antiAlias
    EditorWindow.position
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.MARS
    Syntax
    public class MARSPanel : EditorWindow, IHasCustomMenu

    Fields

    WindowTitle

    Declaration
    public const string WindowTitle = "MARS Panel"
    Field Value
    Type Description
    String

    Methods

    AddItemsToMenu(GenericMenu)

    Declaration
    public void AddItemsToMenu(GenericMenu menu)
    Parameters
    Type Name Description
    GenericMenu menu
    Implements
    IHasCustomMenu.AddItemsToMenu(GenericMenu)

    Init()

    Declaration
    [MenuItem("Window/MARS/MARS Panel", priority = 1011)]
    public static void Init()
    返回到顶部
    Copyright © 2023 Unity Technologies — 商标和使用条款
    • 法律条款
    • 隐私政策
    • Cookie
    • 不要出售或分享我的个人信息
    • Your Privacy Choices (Cookie Settings)