Version: 2023.1
public static Unity.IO.Archive.ArchiveHandle MountAsync (Unity.Content.ContentNamespace namespaceId, string filePath, string prefix);

参数

namespaceId ContentNamespace identifier.
filePath Path of the archive on disk.
prefix Mount point identifier. Set to an empty string if no prefix should be used.

返回

ArchiveHandle Returns an operation handle that references the archive.

描述

Loads all files in an archive to a mount point.

The mounted files can only be accessed through APIs that use Unity's virtual file system such as AsyncReadManager. They cannot be accessed through the regular C# APIs such as System.IO.