用于操作 Unity 场景视图中所用工具的类。
current | 当前针对场景视图选择的工具。 |
handlePosition | 工具手柄在世界空间中的位置。 |
handleRect | 用于矩形工具的矩形。 |
handleRectRotation | 矩形工具手柄在世界空间中的旋转。 |
handleRotation | 工具手柄在世界空间中的旋转。 |
hidden | 隐藏场景视图中的工具(Move、Rotate、Resize)。 |
pivotMode | 是否处于中心或轴心模式。 |
pivotRotation | 工具手柄的旋转情况。 |
rectBlueprintMode | 矩形手柄是否处于蓝图模式? |
viewTool | 场景视图中当前可供 View 工具使用的选项。 |
viewToolActive | Returns true if the active tool is a view or navigation tool. |
visibleLayers | Scene 视图中可见的层。 |
pivotModeChanged | Callback triggered when the pivot mode changes. |
pivotRotationChanged | Callback triggered when the pivot rotation changes. |
viewToolChanged | Callback triggered when the view tool changes. |
GetInstanceID | Gets the instance ID of the object. |
ToString | 返回对象的名称。 |
Destroy | 移除 GameObject、组件或资源。 |
DestroyImmediate | 立即销毁对象 /obj/。强烈建议您改用 Destroy。 |
DontDestroyOnLoad | 在加载新的 Scene 时,请勿销毁 Object。 |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectOfType | 返回第一个类型为 type 的已加载的激活对象。 |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | 克隆 original 对象并返回克隆对象。 |
CreateInstance | 创建脚本化对象的实例。 |
bool | 该对象是否存在? |
operator != | 比较两个对象是否引用不同的对象。 |
operator == | 比较两个对象引用,判断它们是否引用同一个对象。 |
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