*.unity 文件的运行时数据结构。
buildIndex | 返回 Build Settings 中场景的索引。 |
isDirty | Returns true if the Scene is modified. |
isLoaded | IsLoaded is set to true after loading has completed and objects have been enabled. |
name | 返回游戏或应用程序中当前处于活动状态的场景的名称。 |
path | Returns the relative path of the Scene. For example: "Assets/MyScenes/MyScene.unity". |
rootCount | 此场景的根变换组件的数量。 |
GetRootGameObjects | 返回场景中的所有根游戏对象。 |
IsValid | 这是否为有效场景。 例如,如果您尝试打开某个不存在的场景,则该场景为无效场景。在这种情况下,从 EditorSceneManager.OpenScene 返回的场景会因 IsValid 返回 false。 |
operator != | 如果场景不同,则返回 true。 |
operator == | 如果场景相同,则返回 true。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.