2D 恒定力__组件可用于快速向 2D 刚体__添加恒定力。如果希望火箭等一次性发射的物体随着时间推移而加速,而不是以很快的速度开始,则很适合使用此组件。
每次在运行时更新物理引擎时,2D 恒定力会将线性力和扭力(角力)持续施加于 2D 刚体。
属性: | 功能: |
---|---|
Force | 每次物理更新时施加于 2D 刚体的线性力。 |
Relative Force | 每次物理更新时施加的线性力(相对于 2D 刚体坐标系)。 |
Torque | 每次物理更新时施加于 2D 刚体的扭矩。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.