本节包含在 Unity 中使用着色器的基础知识。
页面 | 描述 |
---|---|
着色器简介 | 关于着色器和关键术语的介绍性信息。 |
Shader 类 | Shader 类的概述,该类充当常规图形着色器程序的封装器。 |
着色器资源 | 关于代表一个 Shader 类实例的资源的信息。 |
着色器编译 | Unity 如何以及何时编译着色器。 |
着色器加载 | Unity 如何以及何时加载着色器。 |
着色器变体集合 | 编译和加载着色器时可以使用的着色器变体的集合。 |
在运行时替换着色器 | 在内置渲染管线中,可以让摄像机在运行时更改用于渲染特定几何体的着色器。 |
计算着色器 | 在 Unity 中使用计算着色器。 |
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