影响单个顶点的最大骨骼数。
可以将值设置为 One Bone、Two Bones、Four Bones 或 Unlimited。
This setting does not change the underlying mesh data; it only affects the number of bone weights that Unity uses when performing skinning. This means that a mesh can have bone weight data that is unused due to this setting. You can change this value at runtime.
You can set this value for all meshes in the project using QualitySettings.skinWeights. You can set the maximum number of bone weights that mesh data stores per vertex using ModelImporter.maxBonesPerVertex.
See Also: Mesh.SetBoneWeights, Mesh.GetAllBoneWeights, Mesh.GetBonesPerVertex, Mesh.boneWeights, Mesh.GetBoneWeights ModelImporter.maxBonesPerVertex, QualitySettings.skinWeights, ModelImporter.skinWeights.