x | 用于访问像素的 X 坐标。 |
y | 用于访问像素的 Y 坐标。 |
z | 用于访问像素的 Z 坐标。 |
color | 要将像素设置成的颜色。 |
mipLevel | 将受新颜色影响的多级渐进纹理级别。 |
设置像素颜色,它表示一个在坐标 (x,y,z) 处的 Mip 级别 3D 纹理。
此函数仅适用于 RGBA32、ARGB32、RGB24 和 Alpha8 纹理格式。对于其他格式,将忽略 SetPixel。纹理还必须在 Import Settings 中设置 Read/Write Enabled 标志。
另请参阅:GetPixel、GetPixelBilinear、GetPixels、GetPixels32、SetPixels、SetPixels32、SetPixelData、Apply 函数。
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