Experimental: this API is experimental and might be changed or removed in the future.

PropertySceneHandle

struct in UnityEngine.Experimental.Animations

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描述

Handle for a Component property on an object in the scene.

using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Animations;

using UnityEngine.Experimental.Animations;

public struct PropertySceneHandleJob : IAnimationJob { public PropertySceneHandle handleR; public PropertySceneHandle handleG; public PropertySceneHandle handleB; public Color color;

public void ProcessRootMotion(AnimationStream stream) { }

public void ProcessAnimation(AnimationStream stream) { // Set the new light color. handleR.SetFloat(stream, color.r); handleG.SetFloat(stream, color.g); handleB.SetFloat(stream, color.b); } }

[RequireComponent(typeof(Animator))] [RequireComponent(typeof(Light))] public class PropertySceneHandleExample : MonoBehaviour { public Light sceneLight; public Color color = Color.white;

PlayableGraph m_Graph; AnimationScriptPlayable m_AnimationScriptPlayable;

void Start() { if (sceneLight == null) return;

var animator = GetComponent<Animator>();

m_Graph = PlayableGraph.Create("PropertySceneHandleExample"); var output = AnimationPlayableOutput.Create(m_Graph, "output", animator);

var animationJob = new PropertySceneHandleJob(); animationJob.handleR = animator.BindSceneProperty(sceneLight.transform, typeof(Light), "m_Color.r"); animationJob.handleG = animator.BindSceneProperty(sceneLight.transform, typeof(Light), "m_Color.g"); animationJob.handleB = animator.BindSceneProperty(sceneLight.transform, typeof(Light), "m_Color.b"); m_AnimationScriptPlayable = AnimationScriptPlayable.Create(m_Graph, animationJob);

output.SetSourcePlayable(m_AnimationScriptPlayable); m_Graph.Play(); }

void Update() { if (sceneLight == null) return;

var animationJob = m_AnimationScriptPlayable.GetJobData<PropertySceneHandleJob>(); animationJob.color = color; m_AnimationScriptPlayable.SetJobData(animationJob); }

void OnDisable() { if (sceneLight == null) return;

m_Graph.Destroy(); } }

公共函数

GetBoolGets the boolean property value from an object in the scene.
GetFloatGets the float property value from an object in the scene.
GetIntGets the integer property value from an object in the scene.
IsResolved返回有关是否已解析句柄的信息。
IsValid返回有关句柄是否有效的信息。
Resolve解析句柄。
SetBoolSets the boolean property value to an object in the scene.
SetFloatSets the float property value to an object in the scene.
SetIntSets the integer property value to an object in the scene.