struct in UnityEngine.Experimental.Animations
切换到手册Position, rotation and scale of an object in the scene.
TransformSceneHandle 是 TransformAccess 上的安全句柄。用于创建此句柄的 Animator 负责管理此句柄的有效性。
using UnityEngine; using UnityEngine.Playables; using UnityEngine.Animations;
using UnityEngine.Experimental.Animations;
public struct TransformSceneHandleJob : IAnimationJob { public TransformSceneHandle handle; public Vector3 position; public Vector3 rotation; public Vector3 scale;
public void ProcessRootMotion(AnimationStream stream) { // Set the new local position. handle.SetLocalPosition(stream, position);
// Set the new local rotation (converted from euler). handle.SetLocalRotation(stream, Quaternion.Euler(rotation));
// Set the new local scale. handle.SetLocalScale(stream, scale); }
public void ProcessAnimation(AnimationStream stream) { } }
[RequireComponent(typeof(Animator))] public class TransformSceneHandleExample : MonoBehaviour { public Transform sceneTransform; public Vector3 position; public Vector3 rotation; public Vector3 scale = Vector3.one;
PlayableGraph m_Graph; AnimationScriptPlayable m_AnimationScriptPlayable;
void Start() { if (sceneTransform == null) return;
var animator = GetComponent<Animator>();
m_Graph = PlayableGraph.Create("TransformSceneHandleExample"); var output = AnimationPlayableOutput.Create(m_Graph, "output", animator);
var animationJob = new TransformSceneHandleJob(); animationJob.handle = animator.BindSceneTransform(sceneTransform); m_AnimationScriptPlayable = AnimationScriptPlayable.Create(m_Graph, animationJob);
output.SetSourcePlayable(m_AnimationScriptPlayable); m_Graph.Play(); }
void Update() { if (sceneTransform == null) return;
var animationJob = m_AnimationScriptPlayable.GetJobData<TransformSceneHandleJob>(); animationJob.position = position; animationJob.rotation = rotation; animationJob.scale = scale; m_AnimationScriptPlayable.SetJobData(animationJob); }
void OnDisable() { if (sceneTransform == null) return;
m_Graph.Destroy(); } }
另请参阅:AnimatorJobExtensions.BindSceneTransform、PropertySceneHandle、PropertyStreamHandle 和 TransformStreamHandle。
GetLocalPosition | 获取相对于父对象的变换位置。 |
GetLocalRotation | 获取相对于父对象的变换旋转。 |
GetLocalScale | 获取相对于父对象的变换缩放。 |
GetPosition | 获取世界坐标系中的变换位置。 |
GetRotation | 获取世界坐标系中的变换旋转。 |
IsValid | 返回有关此句柄是否有效的信息。 |
SetLocalPosition | 设置相对于父对象的变换位置。 |
SetLocalRotation | 设置相对于父对象的变换旋转。 |
SetLocalScale | 设置相对于父对象的变换缩放。 |
SetPosition | 设置世界坐标系中的变换位置。 |
SetRotation | 设置世界坐标系中的变换旋转。 |