自定义事件可以是用户在游戏内执行的任意特定操作。自定义事件允许您跟踪 Unity Analytics 不会自动跟踪的玩家行为,例如关卡成就、场景更改、进入商店或与游戏对象交互。每个自定义事件都可以有自己的参数。设置关于事件的参数可让您过滤事件发生时收集的数据。在 Analytics Dashboard 中可以查看自定义事件的可视化工具,包括 Data Explorer、Funnel Analyzer 和 Segment Builder。
There are two ways to send custom events to the Unity Analytics server:
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