钳制最大粒子大小。
粒子在填充率方面的负荷可能会变得非常繁重。使用此设置可确保它们 在接近观察者时不会使用太多性能。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour {
private ParticleSystem ps; private ParticleSystemRenderer psr; public float minSize = 0.0f; public float maxSize = 1.0f;
void Start() {
ps = GetComponent<ParticleSystem>(); psr = GetComponent<ParticleSystemRenderer>();
var main = ps.main; main.startSize = new ParticleSystem.MinMaxCurve(0.1f, 5.0f); }
void Update() { psr.minParticleSize = minSize; psr.maxParticleSize = maxSize; }
void OnGUI() { GUI.Label(new Rect(25, 40, 200, 30), "Minimum Screen Space Size"); GUI.Label(new Rect(25, 80, 200, 30), "Maximum Screen Space Size");
minSize = GUI.HorizontalSlider(new Rect(245, 45, 100, 30), minSize, 0.0f, 1.0f); maxSize = GUI.HorizontalSlider(new Rect(245, 85, 100, 30), maxSize, 0.0f, 1.0f); } }