Version: 2017.2
public bool enabled ;

描述

启用/禁用形状模块。

另请参阅:ParticleSystem.shape

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled = true;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var shape = ps.shape; shape.enabled = moduleEnabled; }

void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 25, 200, 30), moduleEnabled, "Enabled"); } }