Version: 2017.2
public float zMultiplier ;

描述

围绕 Z 轴的旋转乘数。

如果只想更改整体旋转乘数,则此方法比访问整条曲线更加高效。

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 1.0f;

void Start() { ps = GetComponent<ParticleSystem>();

var rotationOverLifetime = ps.rotationOverLifetime; rotationOverLifetime.enabled = true;

AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f);

rotationOverLifetime.zMultiplier = (Mathf.PI * 2.0f);

var psr = GetComponent<ParticleSystemRenderer>(); psr.material = new Material(Shader.Find("Sprites/Default")); // this material renders a square billboard, so we can see the rotation }

void Update() { var main = ps.main; main.startLifetime = hSliderValue; }

void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 1.0f, 5.0f); } }