struct in UnityEngine.Experimental.Rendering
Settings for RenderLoop.DrawRenderers.
DrawRendererSettings describes which subset of visible objects to render (inputFilter), how to sort them (sorting) and which shader pass to use (shaderPassName).
See Also: RenderLoop.DrawRenderers, CullResults.Cull.
| cullResults | 要使用的剔除结果。 |
| flags | 控制对象渲染的其他标志。 |
| inputFilter | Which subset of visible objects to render. |
| rendererConfiguration | 要在渲染期间设置的每对象数据的类型。 |
| shaderPassName | 要使用的着色器通道。 |
| sorting | 如何在渲染期间对对象进行排序。 |
| DrawRendererSettings | 创建绘制设置结构。 |