Version: 2017.2
public float dryMix ;

描述

要传递到输出的原始信号音量。范围从 0.0 到 1.0。默认值为 1.0。

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioEchoFilter>().wetMix = 1.0F; GetComponent<AudioEchoFilter>().dryMix = 0.0F; } }