public float dryMix ;

描述

要传递到输出的原始信号音量。范围从 0.0 到 1.0。默认值为 1.0。

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class Example : MonoBehaviour { // Listen to only Echo (not the original audio source) // Set the wet mix to 0 and you will disable the echo.

void Start() { GetComponent<AudioEchoFilter>().wetMix = 1.0f; GetComponent<AudioEchoFilter>().dryMix = 0.0f; } }