Version: 2017.1
public AudioClip audioClip ;

描述

返回属于 MovieTexture 的 AudioClip

请注意,这是一个特殊的 AudioClip,它将始终播放与电影同步的音频。 如果您在 Editor 中将电影的 audioClip 附加到一个源,则会在播放电影时自动开始播放该音频。 否则,您必须在电影开始时手动启动它。 该剪辑只能附加到一个 AudioSource

See Also: Play, WWW.movie.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(GUITexture))] [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public string url = "http://www.unity3d.com/Movie/sample.ogg"; IEnumerator Start() { WWW www = new WWW(url); MovieTexture movieTexture = www.movie; while (!movieTexture.isReadyToPlay) { yield return null; } GUITexture gt = GetComponent<GUITexture>(); gt.texture = movieTexture; transform.localScale = new Vector3(0, 0, 0); transform.position = new Vector3(0.5F, 0.5F, 0); Rect inset = gt.pixelInset; inset.xMin = -movieTexture.width / 2; inset.xMax = movieTexture.width / 2; inset.yMin = -movieTexture.height / 2; inset.yMax = movieTexture.height / 2; gt.pixelInset = inset; AudioSource aud = GetComponent<AudioSource>(); aud.clip = movieTexture.audioClip; movieTexture.Play(); aud.Play(); } }