材质的纹理。
与 GetTexture 或 SetTexture 使用“_MainTex”
名称相同。
另请参阅:SetTexture、GetTexture。
// Change renderer's texture eachchangeInterval/
// seconds from the texture array defined in the inspector.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture[] textures; public float changeInterval = 0.33F; public Renderer rend;
void Start() { rend = GetComponent<Renderer>(); }
void Update() { if (textures.Length == 0) return;
int index = Mathf.FloorToInt(Time.time / changeInterval); index = index % textures.Length; rend.material.mainTexture = textures[index]; } }