主纹理。
By default, Unity considers a texture with the property name name "_MainTex"
to be the main texture. Use the [MainTexture]
ShaderLab Properties attribute to make Unity consider a texture with a different property name to be the main texture.
When the main texture is set using the [MainTexture]
attribute, it is not visible in the Game view when you use the texture streaming [[wiki:TextureStreaming-API#Debugging|debugging view mode] or a custom debug tool.
这与调用将主纹理属性名称作为参数的 Material.GetTexture 或 Material.SetTexture 相同。
另请参阅:SetTexture、GetTexture、ShaderLab:属性、ShaderPropertyFlags.MainTexture。
// Change main texture eachchangeInterval/
// seconds from the texture array defined in the inspector.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture[] textures; public float changeInterval = 0.33F; public Renderer rend;
void Start() { rend = GetComponent<Renderer>(); }
void Update() { if (textures.Length == 0) return;
int index = Mathf.FloorToInt(Time.time / changeInterval); index = index % textures.Length; rend.material.mainTexture = textures[index]; } }