Version: 2017.1
public static GUIContent ObjectContent (Object obj, Type type);

描述

返回具有某个 Object 的名称和图标的 GUIContent 对象。

如果对象为 null,将根据类型选择图标。

\ 对象内容使用情况。

// Simple Editor Script that shows the icons of Transform,
// rigidbody and GameObject in 3 buttons.

using UnityEditor; using UnityEngine;

public class ObjectContentExample : EditorWindow { [MenuItem("Examples/ObjectContent usage")] static void Init() { ObjectContentExample window = (ObjectContentExample)GetWindow(typeof(ObjectContentExample)); window.Show(); }

void OnGUI() { EditorGUILayout.PrefixLabel("Select a type:"); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(EditorGUIUtility.ObjectContent(null, typeof(Transform)).image)) DoSomething("Transform"); if (GUILayout.Button(EditorGUIUtility.ObjectContent(null, typeof(Rigidbody)).image)) DoSomething("RigidBody"); if (GUILayout.Button(EditorGUIUtility.ObjectContent(null, typeof(GameObject)).image)) DoSomething("GameObject"); EditorGUILayout.EndHorizontal();

if (GUILayout.Button("Close")) this.Close(); }

private void DoSomething(string obj) { Debug.Log("Hello there " + obj + "!"); } }