label | 显示在字段上方的标签。 |
value | 要编辑的值。 |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style . |
Vector2 用户输入的值。
创建用于输入 Vector2 的 X 和 Y 字段。
\ 测量 2 个点之间的距离。
using UnityEditor; using UnityEngine;
public class EditorGUILayoutVector2Field : UnityEditor.EditorWindow { float distance = 0f; Vector3 p1; Vector3 p2;
[MenuItem("Examples/Measure Distance")] static void Init() { EditorGUILayoutVector2Field window = (EditorGUILayoutVector2Field)EditorWindow.GetWindow(typeof(EditorGUILayoutVector2Field), true, "My Empty Window"); window.Show(); }
void OnGUI() { p1 = EditorGUILayout.Vector2Field("Point 1:", p1); p2 = EditorGUILayout.Vector2Field("Point 2:", p2); EditorGUILayout.LabelField("Distance:", distance.ToString()); if (GUILayout.Button("Close")) this.Close(); }
void OnInspectorUpdate() { distance = Vector2.Distance(p1, p2); this.Repaint(); } }