Version: 2017.1

PostProcessSceneAttribute

class in UnityEditor.Callbacks

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继承自:CallbackOrderAttribute

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描述

构建场景后,将此属性添加至方法以接收通知。

A method with this attribute will also get called when entering Playmode, when Application.LoadLevel or Application.LoadLevelAdditive is called.

PostProcessSceneAttribute 具有提供回调中的顺序索引的选项,从 0 开始。如果您有多个 OnPostprocessScene 回调并想以特定顺序调用它们,此选项将非常有用。系统将从零开始按顺序调用回调。

// C# example:
// Automatically creates a game object with a primitive mesh renderer and appropriate collider.
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;

public class MyScenePostprocessor { [PostProcessSceneAttribute (2)] public static void OnPostprocessScene() { GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = new Vector3(0.0f, 0.5f, 0.0f); } }

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