CreateWindowAsyncOperation
class in
UnityEngine.Windowing
/
Inherits from:AsyncOperation
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The CreateWindowAsyncOperation class encapsulates the asynchronous window creation process. Once the operation is complete (isDone is true), you can access the created window through the window property.
Additional resources: AsyncOperation, GameWindowManager.Create.
Properties
| Property |
Description |
| window | Returns the created GameWindow after the asynchronous operation completes. |
Inherited Members
Properties
| Property | Description |
| allowSceneActivation | Allows a scene to be activated as soon as it's ready. |
| isDone | When the value is true, then the operation has finished. Otherwise, the operation is in progress. (Read Only) |
| priority | Integer representing the execution order priority of this AsyncOperation. |
| progress | A floating point value representing the operation's current state of progress toward completion, where 1.0 represents completion. (Read Only) |
Events
| Event | Description |
| completed | Raised when this AsyncOperation operation has completed. |